Since the game's release, "Diablo Immortal" has gained a reputation boost, since testing in beta and alpha stages proved the game was a full-throated, timeless Diablo experience. (It was also a factor in the fact that Blizzard determined to bring this game on PC.) This Diablo series is one of the most influential aspects of contemporary game design, introducing game loops that revolve around acquiring random "loot" to improve your role-playing characters robust. "D2R Items," which was recently remastered, firmly established this loop. Likewise "Diablo 3" which Cheng also worked on, improved and streamlined it.
While the events of 2018 were challenging for Cheng and the team, he added that it strengthened their resolve to make "Immortal" a game worthy to be part of the Diablo series. Its free-to-play launch on mobile devices brings the franchise to its biggest possible audience to date. The game releases June 2.
Cheng's enthusiasm about the project was evident in an interview he recently conducted. "I think that 'Diablo Immortal' will make a difference in people's views on what they consider to be the mobile version of a game," Cheng told The Washington Post. "That was our goals since the beginning. Let's raise the standard of the quality of an online game."
"I have three children and they're all teenagers. They don't make the same distinction between consoles, PCs or mobile," Cheng said. "They enjoy playing games across all kinds of platforms.
The game will feature the simultaneous launch on PC with full keyboard-and mouse and controller support, as well as cross-play and cross progression using mobiles at the time of launch. This move was inspired by the Beta test where gamers' content creators said that they'd require an emulated version of the game in order to buy d2r items show it on their stream According to Rod Fergusson, general manager of the Diablo franchise.